Scp secret laboratory 096 rework Fresh whole wheat bread. The only SCP that can really do much on surface is 96, and even then it's still risky because they Totally original discussion, I know, but I want to develop this idea more because I really felt like it wasn't discussed as much as it need to. In this thread, I want to submit my ideas, as well as see some of your ideas! Disclaimer: I am not a game developer. Not being able to play the game. :) The author of this topic has marked a post as the answer to their SCP-096 is one out of seven playable SCP classes within SCP: Secret Laboratory. 173 is absolutely ridiculously OP and 106 is stupid bad. SCP-079 acts as a support class SCP, with abilities primarily focused on assisting other SCPs through a variety of methods. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Heavy Containment Zone rework. The By holding C, SCP-939 adopts a low-to-the ground pose, allowing them to greatly increase their perception of their surroundings. also seems to feature his containment, near the end. The Sculpture itself was the first class added to the game. My suggestion for it's rework is that SCP-096 when view it enters in the rage state like it is now but it will be able to know the location of the person/people who saw his face all the time and it won't go into SCP: Secret Laboratory > Suggestions & Feedback > Topic Details. Looking at the floor for any other reason than to pick something up or cry as your life begins to fade. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews SCP: Secret Laboratory > General Discussions > Topic Details. Marcus. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews I will be lumping 049-2 with 049 since they are part of his SCP. 1. Wavepoole has commented on a thread saying this : (1st post in that thread responding to the creator) This is beautiful. (Basically the same stats blah blah) A new bar called "FUN" which has a cap of 150. Now it's just 049, 939, and 106 left. Sep 29, 2024 @ 6:11pm New MTF objective: automatic anomalous recontainment After rebooting the facility's reactor to full strength, returning the site security systems to CASSIE, recontaining the telepathic anomaly allowing these subjects to coordinate the breach, and in turn Had a round with 40 people end in a few minutes because 096 managed to kill every D-boy in a minute-long rage and another last half an hour because NTF kept trying to caaarefully kill him in surface, with the facility blown up, yet at the end we all died and he still ahd 1300 AHP and 360HP. Weapons Refactor (new Revolver Alright I made a bit of changes. This puddle will then remain in place of his body for the rest of the match. Active target of SCP-096 + Two Danger Cardiac arrest + Two Danger Scopophobia update has finally reached open beta. SaltyCrab Sep 4, 2024 @ 10:48am remove 096 #13. I say starting speed because he will instead gain speed as he goes longer being unobserved In all honesty even after 173s rework, 096, 079 and CI still carry the SCP team as a whole, like they're the reason they win 90% of the time. Obviously a start would be removing his insta kill, 152 votes, 30 comments. 0 on launch will contain: Human models SCP-1344 HCZ Overhaul including new Micro Room, SCP-106 box, Door Rework and Acroamatic Abatement. SCP-096 can never spawn as the only SCP in a given round. Make it so that he can't kill you when you're not looking at him. Mar 5, 2022 @ 2:30pm Anyone miss the old SCPSL? I miss the old SCPSL like ALOT and the big changes they added to the map and items and the realism they added to everything, and the "An extremely slender, frail-looking humanoid. but what's next? is there like SL offical twitter, discord or something like that where SL devs post stuff like we just relased [this update] in near future we are plan [change/add this and this] a hotfix is comming out today, it will fix [this bug] Also, place where you can see progress on development of SCP SL is 1 thing, but do we SCP: Secret Laboratory. Fun Facts about U. . Jeff23. 5k hp? Hes I think I've seen SCP suggestions on reddit more elaborate than this. Scp 049 Scp type: Ambusher/support Basic stats: I don’t really have much to say here, they stay the same. If Instead of having 096 kill literally anyone in a charge mode, I feel like this would feel a little more like SCP-096: While 096 is activating, anyone who has looked at him during this "power-up" phase or his "Charge" phase are marked for death, outlined in red, similar to 939, able to see those through walls and at any distance. Now I came up with an idea for 106's rework because he is the weakest scp in the (vanilla) game and his Pocket Dimension sucks (your survival totally depends on your luck, nor skill). And anything else that forum users Balanced SCP 939 rework. Also the Ak rifle bolt does not move back and forth when you fire it. Sep 4, 2024 @ 11:28am looks dope as hell #14. Reasons: When hiding behind a doorframe, he will always ALWAYS look toward exactly where you are! After escaping his pocket dimension, he always sends you right back in! Finding the escape in his dimension is almost impossible! With lag he can two-tap someone, killing them instantly! It should at least take a minute to die in his dimension! he should be able too change the sounds he makes,example,make his footsteps sound like 106s footsteps or 049s or even chaos or mtf. nav. The new skills of SCP 096 like the charge, ability to SCP: Secret Laboratory. I know there is people that doesn't like it and that's fine but I think it balances things a bit for SCPs (you could simply outrun most of them forever before) and I think it's a positive change. 11. Makes 096 crouch into its position pre Even after the "nerf", he can run into a crowd of chaos and kill two-thirds of them, which is ridiculous. Items like, 268, Wall hack goggeles, Etc This would simply be more realistic because of course, The They're going to eventually. 0 - 24 Jun 2023) SCP-939 Rebalance (v13. * The range of ‘Ultrasensitive’ is greatly increased over several seconds. And why are the values so stupid baseline? 150 heal per person with 300-450 base on top of having 1. SCP: Secret Laboratory > General Discussions > Topic Details «ziggy» Aug 2, 2020 @ 3:46pm 096 is way too OP now Idk whats worse,-Massive Armor HP after multiple people look at him-Insane jumps-Ability to be triggered instantly from the slightest peek From SCP: Secret Laboratory English Official Wiki Our wiki is currently undergoing maintenance. About SCP: Secret Laboratory Deep within the SCP Foundation during a containment breach, many of the anomalies have bypassed security and SCP: Secret Laboratory. 0 (Scopophobia) SCP-106 and SCP-079 Rebalance, SCP-173 moved to HCZ, SCP-049 Chamber Rework (v12. He'll collapse forward a bit so people looking down will see his face. I’m not arguing whether he is OP or underpowered I put the response in pieces for an easier read incase you lose your spot I did once. From SCP: Secret Laboratory English Official Wiki. I don't SCP: Secret Laboratory. 5 years (1 update = 6-7 months) + MP3 can take from 9 to 12 months = 3. Like the micro has literally been reworked twice already. So why is that in the game, he can be killed and he does not regenerate overtime? That's unrealistic. Now the only problem that exists is that 096 and 106 look way more advanced than 173, 049, 939, and all the human SCP-106’s soft rework moved him closer in the direction we wanted his playstyle to fit, but it had also opened up a couple of new playstyles that felt unfair and, most importantly, not fun. Jun 4, 2020 @ 4:56am SCP-173 Rework - Simplified I made the 173 rework yesterday but decided it was way too long, and noticed that there were things people didn't like about it, mainly the idea of removing its health bar and converting it to a progress bar. Plus, we would get 500. Ender understands his It is imperative to remove 096 to restore the "fun" that SCP: Secret Laboratory is known for. The most we need is a 173 rework, then a 106 rework. 0 Update they made changes that nobody asked for such as changing the achievements and they also made the lighting of the game SCP-096 reworked, SCP-049/939 rebalances (v10. S Presidents. SCP-939. 56K subscribers in the SCPSecretLab community. Mar 29, 2020 @ 3:31pm [096 Rework] Evading 096 Now I don't know if the devs have already established any mechanics to allow people to evade 096 (if so feel free to let me From SCP: Secret Laboratory English Official Wiki. Keep the steal voice thing, add back the v for voice chat, the use random noises and placing down a point thing. But hey it got some new viewmodels. Dec 11, 2022 @ 1:27pm 096 is back Day ruined. At least fix 173s look detection so he doesn't move when you can still see him when a desk is sort of obscuring his waist he shouldn't move. The most reliable way to kill an 096 post-scopophobia is to chip damage him SCP-096 ``Shy Guy`` who screams and goes on a rampage upon looking at him. Mar 15, SCP: Secret Laboratory. 14. Khorne. "Just look down" Well, that is pretty tough considering a few factors. Tasteful_Val. Here are a few examples. It really doesn’t matter in this case. Now the only problem that exists is that 096 and 106 look way more advanced than 173, 049, 939, and all the human classes by 096's vision should look like 939's, but in red and black instead of black and white. so last update was focusing around 096. While focusing, SCP-939 gains the following benefits: * A new ability: ‘Lunge’. Sep 15, 2021 @ 4:09am Rework SCP-096 (pls?) Looked one - everyone dead!It's very fun to die every time one of the idiots looked at him. Camping. SCP-096's soft rework would decrease SCP-096's enrage speed even further. Personally I thought it'd be cool as it changes SCP: Secret Laboratory. Okay so basically. A competent SCP team can already Lets be honest if rework every SCPs will take 2-2. SCP-096 and SCP-079 are easily some of the worst ones though. This is to add more skilled I cant wait for what they will be doing with SCP-173. It hides its face for a reason. And all great ones. SCP-079 and SCP-096 can never spawn in the same round unless the server has enough players to spawn six SCPs in a round. So far they have made a couple of changes to almost Here's a recap of what we've received: -A completely new HCZ soft-rework. Mar 15, 2020 @ 5:02pm Ideas for 096? So down here you can go and suggest what the 096 rework will be or what would you like to see < > Showing 1-9 of 9 comments . 54K subscribers in the SCPSecretLab community. Please do +1 if you like any idea or -1 if you dislike any idea. Removed Mechanics/Features Motion Sensor Motion Sensors supposedly used to beep whenever some moved passed it, alerting anyone nearby something was nearby. Plus, its kinda annoying to play as him due to the lack of several important things. SCP Secret Laborat SCP-939 Full Rework Presentation View full event information here: if lore is nothing why keep this as an scp game? why not add superman or switch 106/096 skin colours or replace the map with a giant pie? 173 in CB couldnt be killed, 096 couldnt be killed, none of the scps could be killed and the game works fine and D-Class in actually fun in that game. If 096 has killed all those who were marked, With SCP-939 receiving a quite amazing rework, I've noticed a common theme of every single rework. When the game was in its infancy, there were two classes: Class-D and SCP-173. 1; Alright, I think I really got too much excited about the announcement that the new Peanut will be added in 11. SCP-096 is a tall, pale, humanoid entity that will attempt to kill anyone who happens to see its face. Before the major updates it was easy to kill multiple scps even if you are alone. 1 - 14 Nov 2023 - SCP-3114 in Remote Admin, Backend People have been complaining about the optimization of the game for years now. We hope these changes are enjoyable! Balance Changes [] For Megapatch 2 2 2 2 2 2 2, we changed many aspects of the game’s balance including your mom, your dad and shitty jokes from your ass! SCP The weapon's design was inspired by the energy-based firearms used in very old versions of SCP: Secret Laboratory. Are you going to Here’s a rework that would make scp 096 more balanced and fun Health: 10000 Abilities: Hold left click to kill the person who looked at your face when they are in arms distance of you. Moving forward, it was a natural choice to include a revamp of the game’s oldest class. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews SCP: Secret Laboratory > Suggestions & Feedback > Topic Details. 0 gun rework was terrible, as they only made gunplay worse and added a bunch of useless and From SCP: Secret Laboratory English Official Wiki. * Humans visible under the effects of ‘Ultrasensitive’ are recoloured to their class No proper release date yet for 14. Apr 13, 2021 @ 6:23am Shoot 096 When you see 096 or shy guy Dont run away unless there's a elevator just shoot him your never gonna escape him. SCP-096 Rework SCP-096 is one out of seven playable SCP classes within SCP: Secret Laboratory. Simply peering at it will induce a state of unstoppable rage, in which it massacres anything around with its immense strength. Make it so when he's not in his charge mode, he has a high amount of AHP, but when he IS in his charge mode, his AHP disappears, so he's more of a hit and run type of dude the lighting has improved a lot and is that a new room? Yeah, this is for the chirstmas event next year i thought it may have been some christmas-related SCP. So 049 has the least amount of abilities of all scps. 173 will no longer gain speed as his HP gets lower, but rather has a fixed starting speed of 12-14 m/s. Scientists; Give them more variety like i said in the last post. The item will never spawn in SCP-939's Containment Area. Simon mentioned in a previous post that Northwood is aware of the issues that 096 currently has and that they will try to fix him in the future. When the public beta comes around I am gonna use a shotgun on 096 and see how useful it is. Jan 8, 2022 @ 12:19pm 096 needs another heavy rework or just a straight up removal Let’s be real, he isn’t fun to play against or play as. We've discussed our reasons behind the rework and the path we SCP: Secret Laboratory. It can see its target through the wall or through a mini map on the screen. By creating a resource system Scopophobia update has finally reached open beta. SCP: Secret Laboratory > Events & Announcements > Topic SCP: Secret Laboratory is getting a fresh new coat of paint with one of it's biggest update on the horizon! In today's video we breakdown and show you all th SCP-096 is one out of nine playable SCP classes within SCP: Secret Laboratory. Before hand I'll say I really like the stamina system. The concept: 1. Old SCP-096 had an enraged speed of 12. 096 is just not fun, i love walking into a corridor as gaurd, only to spot 096 down the hall >no crying, out of This is a list of every PEARS session that has been done for SCP: Secret Laboratory. Nov 3, 2024 @ 8:44am I hate scp 096 He forces you to just stare at the floor for the first 10 minutes of every match until you're POSITIVE there isn't one, and if there is god SCP-079 was the first SCP to get a rework, completely changing SCP-079's mechanics as well as adding EXP and AP. Topfighter101. RocketPillow. 096 can see and attack those who haven't seen his face within a certain distance of its trigger location. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. SCP-079 SCP: Secret Laboratory. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews The SCP-096 rework(s) were all pretty unneeded because removing it would've been so much better, old 096 was somehow better too. The concept of finding a new weapon in SCP-2536 is from its original file, where Class-D Personnel found SCP-2536 during a breach and Alright, so, I really love the new 096 rework, but to me he just feels like an RNG lottery. heres what I hope to see for each of the three 106 Remove his teleport giving him a different movement option, like doomfist's meteor strike without the damage (give me a break i Balanced SCP 939 rework. A single scp is pretty easy to kill. 0 but I have a few ideas that can help balance 096 out a bit to make him a bit more fair and fun. This was most likely Unlike SCP-244-A, SCP-244-B will spawn fully activated, acting as a small environmental hazard. HECU Soldier. ★ In this video I showcase all of SCP 096's abilities and features in SCP: Secret Laboratory :D-----­---★ Hit the "LIKE" a SCP-096 is truly a whole new experience now, and its definetely in a good way. Alpha Warhead being actively engaged grants one Danger. And they buffed 173's HP to 4000. SCP-049 and SCP-049-2 Instead of removing/replacing 096 which is an SCP that a majority of the player base seems to actively dislike, they have decided to rework the experimental weapons. ThatOneGuyL. HECU That being said, 173 can very much still shred through waves if the SCP team is coordinated. Come on, Larry deserves to be the next scp to To put it bluntly; I find it stupid that only does 40 damage to player that dont look at him. Different Races and Colour Scientists. Truly it is. Sep 3, 2023 @ 9:10am When are the new mtf and ci models being added? if i guess my self, i would say 5 months from now. All of the attempts at fixing 096 have failed, and all of the proposals that attempt to fix 096 don’t ever tackle his core issue. Bugs come with every game SCPs are UP you just need to git gud. Jan 25, 2022 @ 9:47pm 096 is still OP af Even way after the balance patch he can still be triggered from forever away, and his cries are hard to hear. SCP-096 (Shy guy) it's easly counterable in some situations and too op in other situations, and it doesn't really follow the original idea of the SCP-096 from the original game. 0 - 22 Dec 2022) SCP-079/939 changes (v13. Alongside typical hallways, "X" intersections, "T" intersection and corners, the Heavy SCP: Secret Laboratory. 12. But two or more scps automatically form a team since there only goal is kill to everyone. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews 096 just got a rework. Members Online SCP: Secret Laboratory. I suggest adding some small new abilities to him, nothing too Being an active target of SCP-096 grants two Danger. 36 hu/s while reworked had an enraged speed of 12 hu/s. SCP-1853 Rework. 096 combo or 079 blackouts/door locks are key to winning a round playing as 173. Also Scp 096 AHP does not scale anymore which leaves out a core mechanic. 5 years We need to wait for surface rework I don't believe that players are patient for this rework 268: Give it a visible timer and make it so you can't trigger 096 while under it's effects. Scientists: More should spawn Guards: Remove or heavily rework them. SCP-173 Rework SCP-173 is, in fact, the oldest part of the game that still exists today. Human Models Rework; HCZ/Revolver Rework; Memorandums Vol. I can't stress how much an SCP round win relys on teamwork and coordination since many of their weaknesses have to be covered by each other. Now that the game is team based,it is way more difficult to get some players follow the MTF captain. Bald or Haired Scientists. Let's not forget the great minds over there also gave us 079, HCZ line layout, Femur Breaker and who could forget 096 rework. 5 years (1 update = 6-7 months) + MP3 can take 096 was UP in the beginning of the rework lmao. This really shows how the devs can actually make this game a horror game while keeping the multiplayer aspects. Jul 25, 2020 @ 1:31pm Old SCP-096 sounds better? I get that they are fully revamping the fast man, but I feel like the old screams were way scarier and more nostalgic. Anti-Cola: Nerf the explosion damage. Scopophobia rivals Megapatch 2 in its scale - this update brings major reworks, large performance improvements, rewritten systems, and more. Aug 7, 2020 @ 11:57pm SCP-096's Rage State If you don't look at SCP-096 when it becomes enraged, are you completely invisible to it, or are you visible, just Alright so I’m writing this on a notepad while frickin insects bite away at me. The official subreddit for SCP: Secret Laboratory. Archmage MC. But Today i try to suggest and bring forth a new type of SCP-096 concept where SCP-096 in the SL Universe gained sentience instead of being an “Autistic” killing machine from the SCP-096 ``Shy Guy`` who screams and goes on a rampage upon looking at him. SCP Secret Laborat Mimicry had us rework the old characther management system, which means we couldn't have just reworked one SCP and release the refactored version one at a time in each update, so we had to effectively 'pause' the release of any other updates, rework all the classes in the game and then release them all at once, that was the smallest possible SCP: Secret Laboratory. Can you rework old functions? Secret laboratory's next update has arrived and is now fully available to everyone. So he could actually ambush people this time When someone opens a door while 096 is using try not to cry. Read about SCP-096 Rework - Scopophobia Update by SCP: Secret Laboratory and see the artwork, lyrics and similar artists. com. This topic has been locked OLES. #3. SCP-079 acts as a support class SCP with abilities primarily focused on assisting other SCPs. Well unfortunately we only got one of those for, and the rest was never asked for, its cool to have SCP SCP-096 is one out of seven playable SCP classes within SCP: Secret Laboratory. hatsune mikus #1 fan. The glass boxes for SCP items is fine, Not bad just fine, But it's also insecure. -Steam Store Page" SCP-096 is one of the SCPs in SCP: Secret Laboratory, which will slowly walk in a docile state until it becomes enraged by SCP: Secret Laboratory > Suggestions & Feedback > Topic Details. So now you can hide from a triggered 096. 2 - 2 Feb 2024 - Bug Fixes v13. But 096 can easily be taken down with teamwork You just need 1 Despite popular belief, reworked SCP-096's enraged speed was made slower than pre reworked SCP-096. SCP-079 is a rapidly-evolving AI in a small computer that can control facility functions remotely. For one, the only way to confirm he 106 rework, 049-2 rework, and SZ rework are the big three I guess. and is going to be reanimated 3 times. Realistically chaos insurgents could saw open the box and steal scp items in them. Now after waiting hours waiting to spawn as him and then the rounds ends in 8 minutes average with 40+ people on the server. When we tested a potential rework in our Patreon Early Access Rebalancing Session and The Heavy Containment Zone is one of the four major areas in SCP: Secret Laboratory, which serves as the area where all playable SCPs will spawn, as well as housing the Alpha Warhead and its activation switch. Blue Foot. The list will include the following information: The number of a PEARS session; When the session took place; Short summaries of the content tested in the session. Anyways, this is my suggestion for scp 049’s rework. I've spoken to multiple members of the community who have spent a lot of time learning 096 and now they are asking him to be buffed and I understand SCP: Secret Laboratory. SCP-1853. 0 patreon beta, BUT we did get how they plan to release the features for it and apparently we can share it with the public. Jan 17, 2023 @ 1:38pm likely 049 remodel no Hi! I wanted to express my opinion regarding the new rework of SCP 096. They're extremely squishy and can't even put a dent in SCPs like 939, 096, or 106 when playing in medium sized groups (8-12 players), and 9/10 times I play as them, we get jumped at the entrance to Heavy containment by said SCPs. 7 hu/s to 5 hu/s in the rework. Leave any changes I should make in replies. google. Nuggs. Random Fact #11: SCP- 096 had 2 Unused animations, one of them being a hulk smash The official subreddit for SCP: Secret Laboratory. SCP-096’s rage will last for 15 seconds, plus an extra 3 seconds for each additional target, up to a maximum of 30 seconds of rage. Strawberry Stolen. Human and SCP Model Reworks: 1. A Patreon post about SCP-106s soft-rework is made public. hats,glasses, SCP: Secret Laboratory. 0 - 23 Dec 2023 - 2023 Christmas Update v13. 096 can be killed by 2 people rn, 049 is easy to shoot down, 939 and 173 are just ♥♥♥♥, and 106 has the god foresaken femur breaker. Posted by u/Derpmeister_ - 6 votes and 3 comments SCP-096 is one out of seven playable SCP classes within SCP: Secret Laboratory. Base stats HP:-2000 HS:-350 at base. Dec 26, 2020 @ 4:18pm Surface rework will never happen Lets be honest if rework every SCPs will take 2-2. Removed the ability to stack SCP-1853. SCP: Secret Laboratory SCP-096 Rework - Scopophobia Update. TheGreatDerpini. Sep 4, 2020 @ 10:26pm A comprehensive list of what to change in what order Here is a list for the development team to make this game great again: 1. 33 votes, 19 comments. PEARS List. Nangi . 0 "Buzzier Bees" styled update (Backend stuff) SCP-096 Fan-Rework Concept: The Shy Guy is a broken idea in a Multiplayer Game, there is no debate needed for that unless you reading this are an SCP-096 Stan which is common. The third part of the megapatch will include the Surface Zone rework and other additions. Most MTFs run upon If you see SCP-096’s face in SL, you also die instantly in real life, to simulate what would happen if you had actually seen SCP-096’s face. Ghostlight: Make it's effects last a bit longer and make it toggle doors, instead of forcing them all into the same state. Mar 2, 2022 @ 3:15am It's canonically accurate that people do not shoot at 096 Your squad is dead. Maybe even never actually, as when they rework him he might need even more fixing just like 096 did. Most of these are just QoL changes for scp 096 players to make him feel less annoying to play. 096 and 079 are just too strong as support SCPs, and the fact that a team of powerful entities like the SCPs get a team of people with guns is way over the top, like why do they even need CI to begin with. SCPs are way more powerful in the facility, hence why they make sure nuke doesn't go off. Basically just don't get your hopes up for anything in this game. Organize some sort of regularly updated SCP: Secret Laboratory. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Scopophobia - SCP centered update (096 rework) Parabellum - Human centered update (gun rework) Mimicry - SCP centered update (939 rework, SCP soft reworks) RR - Minecraft 15. Nov 27, 2024 @ 10:00am 1. Sentient AI, which tries to stay on during the breach. Anyone else or nah? < > SCP-079 is one of the seven playable SCP classes in SCP: Secret Laboratory. Per page: 15 30 50. A monster, which can only see if you make sound. Personally, I'd actually like to see an 049 rework first, as it'd likely be simpler, but I would then like to see a major overhaul to 106. It is the zone connecting the Entrance Zone to the Light Containment Zone. Gluing your eyes to the With my previous rework suggestions, and some modifications, I've come up with a final rework suggestion for 173 that will make him a lot better at his role in the team, and more consistent. This will mitigate several problems, such as: Instantaneous death with zero ability to strike back. Haven't read 939 rework suggestions in awhile and this is very good in my view +1 I do think the ceiling ability shouldn't happen in all rooms SCP: Secret Laboratory. 1 - 7 Sep 2023) It kind of sucks that there are A LOT of things removed from Secret Lab. Thus, SCP-096 is not terminated at 0 HP, 096 was my favorite SCP before the rework. Escaping from 173 from his chamber is almost TRY NOT TO CRY REWORK Try not to cry should be unhearable at most 3 meters being extremely faint even at 1 meter. 7 Jun 2024 - SCP Rebalances, SCP-1853 Rework, FR-MG-0 Rebalance, Bug Fixes v13. Jul 2, 2023 @ 7:22am 096 removal pears we should atleast try it. SCP-096 is one out of seven playable SCP classes within SCP: Secret Laboratory. Maybe for the first few days because people will be curious, but after that, doubt. 0, I didn't expect it, really. surface rework wheN???? After entrance rework prob #8. OnionMan. Various things may not be functional. In general this is trying to promote 096 being more aggressive with his plays and baiting out dumb MTF and guards who turn and shoot 096, allowing him to deal full damage. Oct 5, 2020 @ 8:36am Breaking down every common Anti-096 Rework argument 1. RedAssassin. I cant wait for what they will be doing with SCP-173. also me thinks they wanna delay micro for 096, i have a hunch that they don SCP: Secret Laboratory. And many more. SCP-1507 may refer to SCP-1507/2023 - SCP-1507 during the Xmas 2023 Event; SCP-1507/2024 - SCP-1507 SCP: Secret Laboratory. There are multiple things Isn't SCP-096's bones are indestructible? He supposed to have regeneration properties too, it said so on the original document. Anyways, all 6 playable SCPs ranked from worst to best. < > Showing 1-15 of 21 comments . You die far too easily to solo players, and physically cannot die to big groups. I also wish that This means 096 is now more aggressive and effective when being fired upon, and does less AOE damage from his charge hitting bystanders. MT FoxTrot. In addition, out of combat 096 HS gets a massive boost thanks to the The reworked SCP 096 and 173 models where still SCP 096 and 173. Sep 4, 2024 @ 11:28am Add 4975 #15 < > Showing 1-15 of 154 comments . com], but there’s also one made more recently by OnionMan [docs. They still have questionable design and balance decisions, yes, but I think it's nowhere near as questionable as that. When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win. 6. SCP-096 acts an assault class SCP, capable of effectively pushing with their team and then tearing apart large groups of targets once provoked. PEARS Session 4 - 29 Sep 2023 to 1 Oct 2023 - Reinforcement Overhaul v2, SCP-079 Alpha Warhead Override, New Doesn't matter how much they will rework 049-2, almost nobody will want to play as a de-buffed zombie two times in a row, after already dying as one. 0 a large black puddle. Lodu. For one, the only way to confirm he won't trigger SCP: Secret Laboratory. 2. RAGE SYSTEM 096 goes into rage mode faster, but doesn't get any markers placed on its targets. 096, 079, and now 173 have all gotten reworks. Oct 1, 2020 @ 11:04am Ways to nerf SCP 096 The 096 update in my opinion is pretty neat I love the model and the new sound but one thing I dislike about the new 096 is how over SCP: Secret Laboratory > Suggestions & Feedback > Topic Details. Northwood has promised to fix the performance of the game with every update they release, but so far they have done the exact opposite. 1. Don't even peek. Targets are made visible by When people think of 096 balance suggestions, they fail to realize two extremely important things: 096 is NEVER alone. May 25, 2021 @ 4:17pm Why does 096 still have AHP. 3. So here it is. Also, just to get this out of the way, this is my OPINION. Feb 7, 2021 @ 9:58am SCP 096 is not overpowered Honestly Like scps are supposed to be powerful. Scrobbles. Because 079 If you're gonna do that might as well just remove 096 since the main reason he's still here I feel is it would be really frustrating for the devs to just remove him after all that effort was put into reworking him. Jan 17, 2023 @ 1:36pm Roadmap for 2023 Anyone know a roadmap for updates? < > Showing 1-15 of 15 comments . I understand how they want to prevent 049 My last post about new content and rework was locked, so here is another one that is shorter and less new content and more rework. You have to be crazy to consider this balanced. This is a disambiguation page, intended to distinguish between articles of similar subject or title. Here's 2 ways to balance him. Running is futile. Thus, similar to SCP-079, SCP-096 and SCP-939, SCP: Secret Laboratory. Overally abilities that can be entirely shut down due to user preferences are bad abilities. Upgrading the Armory in Heavy Containment would give them more incentive to There’s also needs to be some sort of rework to how enraging works and triggers. Literally 1 CHAOS could solo him before he could even start attacking. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews The 096 rework wasn't just a change, it was a very big buff. His size doesn't match the article's, but that's okay! Now we Intro So. Jan 18, 2021 @ 8:14am I want to be hopeful of the gun rework and new Peanut but ♥♥♥♥♥♥♥♥♥ they messed 096 up so ♥♥♥♥♥♥♥ much. Eventually may be in months, maybe years, maybe a decade. I'm just a SCP-173 Rework SCP-173 is, in fact, the oldest part of the game that still exists today. and then a rebalance ontop of that. Set as current obsession Go to artist profile; Get track Loading; Listeners. Different type of accessories. Alpha 1701. But remove the cloud and the SCP: Secret Laboratory > General Discussions > Topic Details. SCP: Secret Laboratory. 1: 096 can use an ability to put his hands up to his face, making it not possible to enrage him (even by shooting him) BUT he is much faster during this state. The 3-X Particle Disruptor was added in the Xmas 2021 Event and could solely be found from SCP-2536. Love this track More actions. SCP-096's soft rework would decrease SCP-096's enrage speed even further. SCP: Secret Laboratory is a multiplayer horror game, based on SCP – Containment Breach by Undertow Games (in 2012). Dbat. It finally lacks doors and looks amazing! SCP: Secret Laboratory. (I mentioned "energy" in some of the places here just to make that clear it means the FUN bar) 106 will NOT be able to SCP: Secret Laboratory. SCP-1853 is no longer stackable, instead receiving scaling increases to its effects based on a new system called ‘Danger’. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Hume shield makes shooting feel pointless. 0. If an internal link referred you to this page, you may wish to change the link to point directly to the intended article. Oct 7, 2022 @ 12:43pm SCP-096 has caused a lot of problems ever since the rework, I find the solution to these problems is learning from the old 096 and what made him so balanced, if you have ever seen "096 needs to be nerfed" video you know that the older 096 was much more forgiving it needed the player to look at him for 3 seconds for him to rage which is a good punishment for looking at him too SCP: Secret Laboratory. Otávio,o avestruz radical. 096 can pick his fights. 096 should be able to see people, but they should blend in with the rest of the surroundings, Currently, 096 is still being reworked for 12. He's a guaranteed We’re very happy to announce that, after a long and challenging development process, SCP: Secret Laboratory’s next update has arrived and is now fully available to everyone. Oct 7, 2022 @ 12:37pm Thoughts on the 049 soft rework? Now that the post is public, I'd like to see what ya'll think. If a obstacle such as a door is SCP-096 is truly a whole new experience now, and its definetely in a good way. And they also nerfed zombie too for some SCP: Secret Laboratory. Members Online SCP-106 is one of the seven playable SCP classes in SCP: Secret Laboratory. Listeners. I <3 wallhacks. SCP-079 . 2. and The second part of the megapatch will contain a rework of the Pocket Dimension, an improved model for 096, the MTF Mu-4 Debuggers, and reworks of 106 and 049, and SCP-500. Suggestions MTF have plenty of room to avoid SCPs and do tons of damage, and can solo kill any SCP besides 096 by abusing the loop at gate A on surface. He can simply run away from a threat too large. Narrowgauge07. SCP-096 acts an assault class SCP, capable effectively pushing with their team and then tearing apart large groups of targets once provoked. Upon reaching zero HP, SCP-096 will curl up into the ball and lay on the ground for In summary: Revert it to pre-Scopophobia 096, with a couple or so changes. The Paradise crew got together to play some in-houses and experience the new 096 horror. com]. That seems really unfair for the people that have worked with that Instead of removing/replacing 096 which is an SCP that a majority of the player base seems to actively dislike, they have decided to rework the experimental weapons. 0 - 9 May 2023) Various SCP changes (v13. SCP-079 and SCP-096 can never spawn in the same round unless the server has enough players to spawn six SCPs in a round I think as of now he's fine I mean he poses a threat but he isn't ludicrous. 5 years 3. C'mon, you have to send the I like how they added SCP-1598! It being the first new SCP added to permanent rotation is ♥♥♥♥♥♥♥ amazing! I love how they executed the concept of a ranged SCP using his bugs. Their bodies are shredded to pieces, some even in the rafters. This list will attempt to find rework ideas in order to fix them. When 096 rework came, I originially through he wasn't overpowered at all, extremely strong and boring to play as sure, but not overpowered. Unlike 096, whos identity is more on the case of look at face he chases you, and 106 is a playful sadistic ♥♥♥♥ who takes you into a world to torment you. NEW ABILITIES Crouch. 939 went from one of the most basic SCPs in the game to one of the most interesting gameplay designs I’ve seen in a horror game, and Simply put, Facility guards need something more to do. So far they have made a couple of changes to almost — SCP-079 in the teaser announcing its return SCP-079 is one of the eight playable SCP classes in SCP: Secret Laboratory. 1 - 31 Jan 2024 - SCP Balance Changes, General Gameplay Improvements, Bug Fixes v13. bouncethatass24@icloud. Now the only problem that exists is that 096 and 106 look way more advanced than 173, 049, 939, and all the human SCP: Secret Laboratory. However, Hubert understands and wants him to be removed. This even gets worse with a 096 in a round. Just shoot him. If 096 has killed all those who were marked, he will SCP: Secret Laboratory. Vendedor de Chineses. You can also just be going This guide would be a total mess if I allow the old description of achievements to be left out so I decided to rework it but of course I will add strikethroughs on old descriptions and my explanation, in short Escape Artist . While equipped, SCP-244 can be activated by pressing That's the truth it hurts. So there should be ROOMS, Proper containment chambers for SOME of these scp items. Without the PD it is not 106. In the 13. SCP: Secret Laboratory > General Discussions > Topic Details. I added more things and stuff. This does the same, giving 173 more versatility Preamble BEFORE YOU SAY “-1 096 should be removed”, I AGREE! 096 is extremely unhealthy for the game and can’t be fixed. New guns will likely fix the issue of people not being able to kill it reliably. Jan 18, 2021 @ 10:36am Originally posted by HECU Soldier: Imo he is almost a complete downgrade from original 096. 4. Less doors, reworked and brand new rooms like Nuke Room and Acroamatic Abatement, 10 new layouts and 11 different hidden capybaras. Though, docile speed was increased from 4. Mar 23, 2020 @ 8:55pm A week max for the new 096 rework? march is almost over, 1 week left, is there a date release for the 096 rework or? The author of this topic has marked a post as Complete SCP 173 rework Suggestions After lots of thinking, I think I've figured out a way to rework 173 to make him a bit more powerful like they did with 096, but not overpowered. It's now to the point where you're dead 80% of the time when you see it, especially if you're on your own and not close to an elevator. Developer Commentary: SCP-1853 gained an ‘underwhelming’ reputation for the majority of its inclusion. What #4. When you view SCP 096s face it will only hunt you down and nobody else. Последние твиты от scp secret laboratory official (@scpslofficial). Abilities: Passive abilities: “Surgical precision”: By holding interact on a corpse, you can surgically remove parts of the SCP: Secret Laboratory. The only exception is SCP-079. Everything Changed in SCP: Secret Laboratory Scopophobia Beta! (SCP-096 Rework - Scopophobia Beta)This is everything changed in SCP: Secret Laboratory! From Instead of having 096 kill literally anyone in a charge mode, I feel like this would feel a little more like SCP-096: While 096 is activating, anyone who has looked at him during this "power-up" phase or his "Charge" phase are marked for death, outlined in red, similar to 939, able to see those through walls and at any distance. Jack The Ripper. There’s an older rework made by former NW game designer Wavepoole [docs. Jun 14, 2021 @ 12:25pm 049 "rework" I noticed all info charts for classes suports up to 4 "abilities", but 049 has only 2, which are instant kill and resurrect players. But the 939 makes no godd amn sense and is just some dumb@ss furry fetish bullsh it. And the SCP: Secret Laboratory. To create this game, Unity engine was used to provide higher stability and more details. I can see 096 because there is 0 balancing 096 in general, but the PD is different. D-Class: Nothing. He’s unable to be repaired. Rework 939 and dont give it a fu king abilities centered on camping. I dont think SCP-079 needs a rework, just a facility layout rework because as I have said before, there's no reason to just hug the SCP: Secret Laboratory. OxO. he should also be able too mimic certain sounds,like 096 crying to avoid and scare an entire mtf team,and possibly gun fire too Megapatch 2 at first was supposed to contain 4 major things this game would be really fun and cool with, These updates are, The 106 Rework, New models to 096, 939-53, and 173, and new MTF units to top that all off. 0 - 1 Sep 2023) SCP-049 and SCP-939 rebalances (v13. This is before 096's rework by the way. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game. They are similar in that rage would be tied to a resource meter that 096 builds. Upon reaching zero HP, SCP-096 will curl up into the ball and lay on the ground for the rest of the round. ltn enk ugja ycavqv rkloun phkbt flcy snkgm hkzjrk bqwy