Osu pp rebalance reddit 9pp nathan on osu - Akatsuki Zukuyo [Taeyang's Extra] +DTHD = 745 > 801 All the 800+ pp plays are here Until now we have : 5x900pp plays 22x800pp plays After the rebalance : 3x900pp plays 25x800pp plays EDIT : Added Informous Gabe Power 802pp play, tnx to u/tel3 for telling me Overall, aetrna gains 29 pp, and Ascension to Heaven is the new pp record at 1191. allow users to assign a map a pp value, then take the average of the scores and that's how much pp a map is worth. osu! is a rhythm game based on the gameplay of a variety of popular commercial rhythm games such as Osu!… The moment rythm and aim complexity will be weighted, bascially 99% of the plays will also loose pp, because pp by complex maps wasn't as accessable as before. osu! is a rhythm game based on the gameplay of a variety of popular commercial… 489 votes, 33 comments. The MCAT (Medical College Admission Test) is offered by the AAMC and is a required exam for admission to medical schools in the USA and Canada. osu! is a rhythm game based on the gameplay of a variety of popular commercial rhythm games such as Osu! Tatakae! Ouendan and Elite Beat Agents. People will still lose ranks and get sad - but pp balance makes sure a "600pp play" doesn't become an even easier achievement every time a rebalance comes. To be able to best anyone on any map. Branch: delta Commit: 6fd78a8c0e19d27c0d1204e4ecb69abfff26ec0e. 72 on team magma and 9. Many of them can give me 300pp but they have weird jump patterns which trigger the touchscreen. similar to how game patches get figured out within a few weeks, 'farm maps & techniques' will be found eventually, no matter how objective the system. 155 votes, 14 comments. 42 acc+hidden and maybe some 50s which was only 219 before rebalance it was like 240 for hidden with 90% lol Well only 30% of maps that im playing gets touch detecting. Cookie gets Time Freeze and FDFD nerfed (?) but Made of Fire is now a solid 800pp score. 336K subscribers in the osugame community. If u choked a map at 1800/2000 combo, and someone did at 1100/2000 combo, if it's the same acc and misses, its going to be the same pp. Q - What does this mean? A - Your overall pp have either been increased or decreased. osu! is a rhythm game based on the gameplay of a variety of popular commercial… after rebalance it's not worth much without decent-good acc when i semi mashed it recently (i can stream 220 for like 16 notes usually) i fced with 92. Sure I play for enjoyment and getting cool scores is fun even if there's no pp, but it's also kind of depressing. Feel free… Also while VERY unlikely, just because maps star rating is higher doesn't necessarily mean the pp is higher, but even if it is I'd doubt its more than 25-30 pp. Crypto You hate it because you are slow or reading capped (pick one). /r/MCAT is a place for MCAT practice, questions, discussion, advice, social networking, news, study tips and more. Yeah I meant overweighted, and a lot of the time a really big part of the pp comes from the high OD of the farmmaps combined with really easy to acc patterns and therefore high acc. PP rebalance will completely destroy all my chokes, so i hope it will never happen. if there isn't a self-balancing system, someone will always find a way to gain the most while doing the least. Touchscreen PP record is now 230pp. Ofc anecdotal evidence has never been the best but I only play (for pp) long maps and i'll admit a lot of my top plays are just 4 minute maps with a 2-3 diffspikes but also a lot of what i'd consider "consistent" difficulty maps have been hit with -5/10. 7% increase. 5kpp, which is probably the most for 4 digits I'll update the list when people comment higher pp gains 1 digit - ?? 2 digit - ?? 3 digit - woo6821 (+1410pp) 4 digit - unko (+1523pp) In osu!tp terms first 400tp was rrtyui's Remote Control HDDT 95. osu! is a rhythm game based on the gameplay of a variety of popular commercial… Currently there are 55 ranked 1000PP scores in osu!standard. Regardless, your PC should run Lazer fine (my old one from 2013 with a GTX770 and an i7 3770k ran a much older, much less optimised version of Lazer just fine before my GPU died in 2020) Remember the Karthy poll? It'd be nice if a "stable-ish" version of the rebalance like this was implemented and only after that the team would work on those recently-attempted controversial changes that actually need more substantial and sensitive work to start making sense. osu! is a rhythm game based on the gameplay of a variety of popular commercial rhythm games such as Osu!… 37 votes, 93 comments. osu! is a rhythm game based on the gameplay of a variety of popular commercial… 211 votes, 36 comments. As November 8th is going, circle clicking meta is seeing a little shake-up. true. 327K subscribers in the osugame community. osu! is a rhythm game based on the gameplay of a variety of popular commercial rhythm games such as Osu!… Flashlight Rebalance + (Value Tweaks) [Suggested by MBmasher] The flashlight rebalance was created in an effort to solve the problem of how Flashlight originally gave bonus pp. 166 votes, 20 comments. 5K votes, 346 comments. 625 votes, 23 comments. Well, I understand that you don't like current meta and think that all current pp maps should give 200pp max, but in my opinion if someone fcs lonely go with hdhrdt they totally deserve 1200+ pp. osu! is a rhythm game based on the gameplay of a variety of popular commercial… Posted by u/saltytournamentguy57 - No votes and 3 comments 360 votes, 21 comments. https://newpp. This is because osu!(stable) is unable to perform the newer star rating calculations locally. osu! is a rhythm game based on the gameplay of a variety of popular commercial rhythm games such as Osu!… MisakiSakaki wrote: HiSoNoCash wrote: I was deducted -33 pp , however i still gained like 18k rank i'm confused with this pp rebalance systemYou deducted 33pp, but you are not the only one who had pp deducted by the update, like you gained 18k then 18k users above you dropped enough to make you go higher than them, an example: i know, but i feel its a bit hard to use imo, plus this will have more stuff, not just maps (in the future) 383 votes, 38 comments. 19,230: 9,964: 6,277: 4,061: 0: 413. The best course of action will once again be learning DT and playing TV sized maps if people want pp. I'm rank 40k and gain about 185pp, for me it's a 4. 12 votes, 13 comments. big brain Being able to maintain FC specially on harder maps for more than a couple of minutes is a skill for me too. pp; maps; mappers; rankings; faq; osu; mania; taiko; fruits; updated: 1/25/2025. osu! is a rhythm game based on the gameplay of a variety of popular commercial… Advertisement Coins 23 votes, 53 comments. 4K votes, 86 comments. It doesn't make any difference, he has 6/10 or 5/10 before rebalance I forgot, the only major difference is that sunglow is now pp record. the values ur saying seem bugged but yes overall in a lot of cases I would call acc overrated. Thanks to Xexxar, Apollo, StanR, MBmasher and a group of people from Performance Points server, we're getting a new rebalance! hi bros i haven't logged into osu in a long time or checked the news, my pp expired on my account and i was wondering if the rebalance people were talking about a year and a half ago was ever pushed or not Posted by u/nutquicky - 1 vote and 4 comments hhi guys just a little unknown fact about the pp rebalance that happened atleast 1 [redacted] ago. Filtering is not supported. Playing a short map with 1-2’s that you could read with your eyes closed is not reflective of a players skill based on how much pp they give. osu! is a rhythm game based on the gameplay of a variety of popular commercial… So recently in Rafis twitch chat someone posted link to Xexxar's/Vinxis pp calculator for some rebalance. 69* but the pp value from 321 to 311) 337K subscribers in the osugame community. Edit 2: I'm slam retarded, Black Rover Extra went from 6. Skip to main content. 5%, and the pp gain from accuracy have slowed down to the point, you're not really gaining any big pp from pushing it to SS or 1m. You may have seen the formula for it 74 votes, 10 comments. i get and agree that short maps with diffspikes should be getting nerfed, but not straight up fucking Posted by u/XipCra - No votes and 13 comments Posted by u/[Deleted Account] - 1 vote and 5 comments 119 votes, 35 comments. Also, I think if pp had regular updates over the 5 or so years where it had none, I don't think pp records would have been so meaningful. 01 to 7. This is due to inactivity. osu! is a rhythm game based on the gameplay of a variety of popular commercial…. 894 46 votes, 40 comments. Some are reflected in pp, and others aren't. 170 votes, 17 comments. he's built the foundation for new skills to be measured in osu, and balancing these values between eachother is a really complicated mess that still has to that's literally how any pp rework would work. As MBmasher stated in the original issue, the current flashlight bonus used a multiplier on the length bonus to give the extra pp. 333K subscribers in the osugame community. Also I have yet to see anyone compare 10 of the highest hidden pp plays (a player per play) to 10 of the highest nomod pp plays. As if there's much value left. osu! is a rhythm game based on the gameplay of a variety of popular commercial… What i meant by "actually difficult ones" were diff spikes that aren't on pp maps. ppy. Almost no one knows about this: there's even no replay/YT video of this. osu! is a rhythm game based on the gameplay of a variety of popular commercial… Advertisement Coins Really depends on your rank, more accurate representation is percent increase. getting SSes, particularly on short maps with high OD, leads to a stupidly high amount of pp for the effort. sh 1. 42 acc+hidden and maybe some 50s which was only 219 before rebalance it was like 240 for hidden with 90% lol i know, but i feel its a bit hard to use imo, plus this will have more stuff, not just maps (in the future) Combo is very important because there is a system in pp where your performance is scaled by [your max combo] 0. osu! is a rhythm game based on the gameplay of a variety of popular commercial… Did a little light search and was confused as hell, can someone give me a simplified version of what it does/ changes? 3. osu! is a rhythm game based on the gameplay of a variety of popular commercial… Posted by u/DanBeast1337 - 44 votes and 258 comments Posted by u/MBmasher - 160 votes and 33 comments 71 votes, 52 comments. If you're ever unsure if the pp rebalance is going in the right direction, just see if Freedom Dive is getting buffed again then you'll know it's all good. In my eyes, the rework went from actually being a rebalance - even though it had issues - that had the potential to change the meta, to a nerf to overall pp but not much else. The first is the most common case at this time. I checked my profile on it, and it seems it changes pp from my plays (i should be getting 300pp+, according to it, though it says it isn't accurate). The map is "broken" only when it gives disproportioned amounts of pp for fcing easy part, which is not the case for this rebalance People complaining about loosing pp or things getting "nerfed" needs to understand that just because you loose pp doesn't mean your rank will go down. sh -feb 2015 high ar rebalance -april 2015 high cs nerf -2 days later fixed previous nerf -hd rebalance may 2018 -general pp rebalance feb 2019 -accuracy/high ar rebalance jan 2021 -difficulty spike/high ar rebalance july 2021 -this bullshit november 2021 An ideal HD mod rebalance judging by the current community status would probably involve giving barely anything for jumps, the pp system actually properly detecting spaced streams (speed pp is just note density basically) and giving some more bonus for that, and it scaling more with the low AR bonus. Posted by u/[Deleted Account] - 1 vote and 21 comments Business, Economics, and Finance. osu! is a rhythm game based on the gameplay of a variety of popular commercial… Hello r/osugame, mods here. And about the osu! Leisure, with the release of the pp system in this game, will the old osu be deactivated in the future? No, stable will still exist. 62% 2miss choke for 416 tp, done (probably) in December 2012. osu! is a rhythm game based on the gameplay of a variety of popular commercial… Business, Economics, and Finance. 8. osu! is a rhythm game based on the gameplay of a variety of popular commercial… Combo is very important because there is a system in pp where your performance is scaled by [your max combo] 0. The sr and pp rework for osu mania has been confirmed for next deploy ! (Include ln rebalance, accuracy instead of score to calculate pp and fix sr varying with the note order in chords) upvotes · comments -feb 2015 high ar rebalance -april 2015 high cs nerf -2 days later fixed previous nerf -hd rebalance may 2018 -general pp rebalance feb 2019 -accuracy/high ar rebalance jan 2021 -difficulty spike/high ar rebalance july 2021 -this bullshit november 2021 155 votes, 14 comments. 776 votes, 62 comments. 1K votes, 42 comments. People can have millions of zimbabwian dollars, but when it loses its value, it stops meaning shit. Key is not to confuse your ranking (which is the relative measure) and your pp value (which is the absolute measure). I’ve always argued that hidden is a preference mod, but regardless of preference, it is objectively harder at the highest level of gameplay simply because it’s nomod with more reading. support. osu! is a rhythm game based on the gameplay of a variety of popular commercial… The #1 social media platform for MCAT advice. osu! is a rhythm game based on the gameplay of a variety of popular commercial… Skip to main content Open menu Open navigation Go to Reddit Home 72 votes, 41 comments. r/osugame Posted by u/NoInstance5 - No votes and 23 comments A pp rebalance would be announced in advance and people wouldn’t be losing 20% of their pp in a rebalance, it’s a bug Reply reply More replies Top 1% Rank by size PP is meant to be a rough reflection of a players skill. Note that this only applies to display of the current beatmap. It may or may not have significantly impacted the performance points (pp) of your osu! scores. In my opinion, scores should be weighted in a way where they show significant differences in skill required to set plays. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. idke has no 900s left, Vaxei has 1 on Tsukinami. Suggestion: fix pp by making DT reduce overall pp by 100%, and using hr doubles your total pp for each score you submit on a 5 min+ map. Read on to find out why! 1. Loading all the maps 77 votes, 15 comments. osu! is a rhythm game based on the gameplay of a variety of popular commercial… Premium Explore The sr and pp rework for osu mania has been confirmed for next deploy ! (Include ln rebalance, accuracy instead of score to calculate pp and fix sr varying with the note order in chords) upvotes · comments MisakiSakaki wrote: HiSoNoCash wrote: I was deducted -33 pp , however i still gained like 18k rank i'm confused with this pp rebalance systemYou deducted 33pp, but you are not the only one who had pp deducted by the update, like you gained 18k then 18k users above you dropped enough to make you go higher than them, an example: Is there a way to check hvick225's pp after this new rebalance? and went up 21pp so I think it ahould be around the same pp as Rafis got pre nerf //osu. However, inactive players show up as having 0 pp, leading to negative bonus pp amounts. this is called combo scaling and is set to be removed. Mar 19, 2024 · Today peppy has graciously given (almost) everyone more performance points. To be fair it should be around 550pp. 5% decrease seems fair, but 10% feels like too much. 5 on rebalance Will osu!lazer finally be ready to be the main client? 370 votes, 28 comments. osu! is a rhythm game based on the gameplay of a variety of popular commercial… Advertisement Coins ik its still being worked on but if the final version results in a 9* dt map having 3 mod slapped on it, with good acc, not being 1k, thatd be very depressing. Reply 7446353252589 • Eh what can you do, pp is just an arbitrary number for how "good" a play is anyways, it'll always be fairly subjective to what skills are the "best" CurtBanjo • Additional comment actions 336K subscribers in the osugame community. 8 / [map max combo] 0. also the fiery diff 3 mods fcs, not chokes, imo shouldnt completely tank, like ~7. 217 votes, 65 comments. whether different areas are "nerfed" or "buffed" is not the point yet. What. post osu! name and ill screenshot ur pps after the rebalance Edit: Guess I'll do this for more than just 1 hr. osu! is a rhythm game based on the gameplay of a variety of popular commercial rhythm games such as Osu!… Oh boy I have been looking for something like this. Crypto 383 votes, 38 comments. maybe cuz mania is not combo game so its too easy to gain pp osu! farm pp maps and beatmap recommendations. osu! is a rhythm game based on the gameplay of a variety of popular commercial… Premium Explore Because gamers just love their pp. I am one of those players whose 100-150 scores are getting boasted way more than many of my top 100 and I am already close to gaining pp from the rebalance. It's just extremely disappointing to see that a rebalance meant to buff unique scores while nerfing meta farm maps is actually buffing meta farm maps and nerfing unique scores. However, since most top level aim plays are nerfed (Whitecat, badeu, and FGSky all lost over 1000 net pp), and aetrna's top plays are buffed/nerfed relatively evenly, this would definitely be a pretty big buff for speed relative to aim. osu! is a rhythm game based on the gameplay of a variety of popular commercial rhythm games such as Osu!… I remember seeing something like this in reddit like 1-2 months ago, does the dev team still think this is viable and/or are working on it? 332K subscribers in the osugame community. 335K subscribers in the osugame community. 334K subscribers in the osugame community. osu! is a rhythm game based on the gameplay of a variety of popular commercial… Whenever pp rework is discussed I think it's worth keeping in mind the absolute pp values of these maps isnt the point. osu! is a rhythm game based on the gameplay of a variety of popular commercial rhythm games such as Osu!… I was wondering what the highest gains from the pp rebalance are for each digit range, like unko is 4 digit and I think he gains like 1. WhiteCat is still number 1, and it seems like he has the only 1k play after the rebalance (Team Magma). 332K subscribers in the osugame community. Personally a lot of my opinion is based off my top plays and the top plays of my friends and in my observations of those top plays, the nerfing/buffing is extremely inconsistent (buffing or nearly completely unchanged pp values of maps that are blatant pp farm, nerfing maps that have very few fc's and should be This submission/comment has been edited as a way to protest against Reddit's outrageous changes to the API pricing and the horrible ways they handle this and the protest by outright demoting mods, reopening privated subreddits, fabricating a useless AMA, falsely accusing the developer of Apollo for blackmail, etc. Overall I can't see how people are so much against this. 338K subscribers in the osugame community. There is literally no negative to allowing players to earn from shit they play. Get the Reddit app Scan this QR code to download the app now osu! is a rhythm game based on the gameplay of a variety of popular commercial rhythm games such as combo removal makes pp kind of like how it is in mania. 769 votes, 20 comments. Why hurt peoples plays instead of just buffing the ones that deserve it? From my experience, long maps with consistent difficulty aren't typically spared from the nerf hammer. I cant play high bpm tho because im using one hand. osu! is a rhythm game based on the gameplay of a variety of popular commercial rhythm games such as Osu!… everybody thinks the pp rebalance is fucked up because they see just one or two farm maps that are still farm but they don't realize that the pp rebalance is only meh at fixing farm, but it *adds* a ton of new potential farm maps that aren't the normal styles, so you have more options and players like wubwoofwolf and matrix gain a shit ton of ranks because of that The PP Rebalance has changed once again, placing idke at #2, FDFD at 910 and the Magma pp record to 938. Reworks usually undergo frequent updates; therefore this site will not be up to date all the time. osu! will now do its best to show the more up-to-date star rating by retrieving the value from the web. 331K subscribers in the osugame community. osu! is a rhythm game based on the gameplay of a variety of popular commercial… 591 votes, 112 comments. (rebalance hits jotbab hard) Reply reply Top 1% Rank by size bored for this current hour. Open menu Open navigation Go to Reddit Home. 337K subscribers in the osugame community. stuff like chiisana hikari no youna, blinding lights, or harumachi clover, are all easy to SS with (hd)dt and just make it completely broken for an already broken map Posted by u/Pikochanskaja - No votes and 6 comments after rebalance it's not worth much without decent-good acc when i semi mashed it recently (i can stream 220 for like 16 notes usually) i fced with 92. Especially when Peppy himself said in one of his osu! lazer patch notes that he is planning to acknowledge pausing for stamina regeneration in PP calculations, so my idea would not be so easily abused. For longer pp maps, they also lose greatly in difficulty calculation but it seems that some of them (especially those that have a lot of bursts) keep most of their value in pp (one example being AliA - impulse [Akitoshi's Extreme] which goes from 6* to 5. 5k+ pp is not uncommon. It doesn't matter where you miss, but if u missed. I really don't care too much about pp. contact. Just because you loose x amount of pp doesn't mean you'll go down in rank, you might even go up. osu! is a rhythm game based on the gameplay of a variety of popular commercial… An ideal HD mod rebalance judging by the current community status would probably involve giving barely anything for jumps, the pp system actually properly detecting spaced streams (speed pp is just note density basically) and giving some more bonus for that, and it scaling more with the low AR bonus. 01 Oct 28, 2024 · The time for change is finally here! Download osu! to create your own account! 336K subscribers in the osugame community. If performance becomes too condensed (always nerfing), the difference between small numbers becomes higher but is less distinguishable to the player because they set milestones less frequently, and therefore holds less importance to the player than before. Or if it's just because "I lose a tiny bit of pp, therefore bad". not only jakads lost 10kpp because of pp rebalance, mania ranked section is weird af, there are only few maps that top players have to keep playing again and again, 99% of mania players even find playing graveyard maps more interesting than playing ranked maps lol. 32, Extreme went from 7. After the PP "update", some scores were nerfed to be only worth 9xx PP even though they were 1000PP before. “halve the… What will rank 1 pp be? WhiteCat is currently at 18,456 granted pp with 16,519 on current rebalance What will be the highest pp play be at the end of the year? Currently it's 1,138 on team magma and 992 on rebalance Highest star fc? Currently 9. You'll lose ranks naturally as others surpass your total pp, but your actual pp value shouldn't change naturally. stanr. Also some scores went from 9xx PP to 1000PP. Usually by the time you start thinking about min-maxing those on your score, you're already well over 99. bold (NEW) means: New score that is NOT included in the graphs (Score has been set after the creation of this post!) Nerfing the FL pp bonus for really diff spiked maps, since diff spikes are more about mechanics than memory, so the pp is already accounted for. osu! is a rhythm game based on the gameplay of a variety of popular commercial… Posted by u/MBmasher - 85 votes and 24 comments Whenever there’s a rebalance all leaderboards would need to be re-sorted. I'm talking about this one - it hasn't received an update recently and i'm not entirely sure what's going on behind the scenes… 327K subscribers in the osugame community. I assume peppy uses an efficient data structure to insert new scores within a sorted list in O(log n) time but recalculating a map leaderboard post-rework can only be done in at best O(n log n) time. It's kinda like inflation. And i dont play DT, mostly nomod with high acc, some HD. 36 stars to 6. The game has variety of aspects of skill. I've been hearing about another PP rebalance for a while now and was wondering if there's been a set date for it yet. It all just doesn't seem worth it for the sake of keeping a few pp records and people wanting higher numbers (despite how meaningless the higher number would be). Even if you only consider the skills reflected in pp (pretty much just aim and speed), you aren't considering the fact that to be the best you need to be the best at everything. Hey people! To let you know I just updated ezpp!, the pp calculation extension for your browser, to almost match the recent… Nope, pp is meant to be an absolute measure of your performance. info Change: “revert change in acc pp length factor” Edit: Another update on the same day. Since the hidden rebalance is probably some of the biggest news for this game in a good while, we expect a lot of posts to be made about various players' recalcualtions, significant rank changes, thoughts, feelings and memes. PP gonna get a little bit more inflated, but let's not pretend the 498th generic skillset abusing map hasn't already inflated PP like crazy. If short maps are nerfed, the pp system across the board will balance out. Read on to find out why! Nerfing the FL pp bonus for really diff spiked maps, since diff spikes are more about mechanics than memory, so the pp is already accounted for. Personally I have thought this PP rework has been aiming to reduce overall PP for little reason and fears “inflation”, which is what you brought up yourself. 1K votes, 57 comments. Bonus pp is calculated by the amount of pp you have, minus the weighted sum of your top plays. 1. Top players losing 1. osu! is a rhythm game based on the gameplay of a variety of popular commercial… Premium Explore Is there a way to check hvick225's pp after this new rebalance? and went up 21pp so I think it ahould be around the same pp as Rafis got pre nerf //osu. Atleast that's how I see it. You have to look at total pp and the pp of a play relitive to other pp values. Statistical accuracy pp and speed scaling (status: on pause) Reading difficulty calculation (status: paused) Probability-based aim rework (status: in development) Combo scaling removal (status: waiting for the infrastructure changes (pp > score)) Statistical accuracy pp and speed scaling for the osu!taiko ruleset (status: in review) 59 votes, 17 comments. dkbjz pkblul wbuyibf stskhcf knlsynn efkdx hjon lcpt adskv bbb