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Kotor 2 attribute checks. Here's an example of a decent Sentinal character creation.


Kotor 2 attribute checks Not very helpful if a Guardian A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* If you absolutely want to min-max, it’s very hard to beat a Consular/Weapon Master or Sith Marauder combo. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* For a demolition skill check out of combat, the character rolls a 20 + skill points + attribute modifier + feat bonuses. The highest attributes can normally get to is about 20. INT is very important I'm KOTOR II because it helps with dialogue and with crafting. Attribute points are allocated by selecting an attribute and using the arrows to scroll sideways and add or subtract points. As STR is the main attribute for a melee build, finding bonuses to your STR is the main focus, followed by getting Immunity:Mind Affecting to prevent debilitating in combat. You basically get all the Force-casting feats from Consular, and you also get Superior Two-Weapon Fighting from the melee prestige class. Does anyone have a guide or know the max necessary skill points needed to access all or most of the extra dialogue/options and complete all or most of the skill checks? For instance, as far as I'm aware, the only useful place for Treat Injury is with Geriel on Nar Shaddaa. This lessens your abilities early game, but allows you to max out your modifiers later on. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* In KOTOR 2, Charisma adds to both Persuade checks and overall party to-hit chance, so every +2 to CHA is like a +2 to DEX or STR for the entire party including you (minus the extra damage, of course). I suggested 8 dexterity to start with, and you can level it up later instead of leveling up charisma later in the game based on the OP's request for persuasion earlier in game. I am using TSLRCM. • Fully exhausting Hanharrs' dialogue trees give him +2 STR, -2 INT & +2 CON, and gives the Exile +1 CON & +1 WIS. Each of the six physical attributes is at 8, with 30 points to invest in them. Of course, your Force Point total will suffer. Jun 29, 2024 · Check each attribute to see what aspects of game play it can affect. Charisma helps, but only the modifier is added - so, for example, a Charisma of 13 would only add +1 to your effective Persuade, because the modifier only increases for every 2 attribute points. Find and view all Attributes including detailed information for Star Wars: KotOR II on GameBanshee! I suggest you start with 2 to 4 attributes with odd numbers at character creation. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jun 18, 2022 · Many dialogue choices and the ability to craft items are locked behind skill checks, a barrier the Sentinel can overcome easily. Note that skills aren't nearly as important in Kotor 1 as they are in Kotor 2. Having 14 INT, starting Sentinel, and cross-classing your non-class skills, then leveling all skills equally, allows you to reach about 13 in every skill by the time you prestige your class, at which point you've already hit the skill levels you need to do pretty much everything in the game, at least when hopped up on Valor and KotOR I's layout is such that you only need to focus on one key attribute while keeping the others decently balanced. . > 21 Repair and >15 Computer Use for T3-M4 repairs. Evens are bonus increases, odds are one attribute jump away from being an increase. In the second game there is no cap. This will help you with HK-47 repairs and reducing computer spike costs later. Attributes are converted to bonuses at every even number above or below 10 (8 = -1 bonus, 10 = 0 bonus, 12 = +1 bonus, 14 = +2 bonus, 16 = +3 bonus, etc. Only a custom character gets to control attribute allocation. For Star Wars: Knights of the Old Republic II - The Sith Lords on the Xbox, a GameFAQs message board topic titled "Highest meaningful skill levels". If so, when and how? So far we know that there are some skill checks required of the player: > 11 Awareness for Mira's influence dialog chain. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Good choice for your first playthrough. So +1 at 12, +2 at 14, +3 at 16, etc. You can raise an attribute - every 4 levels. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* 1) At CCS (Character Creation Screen) you have 30 point to spend on attributes, after 14 they each cost 2 points, after 16 they cost 3 points and you cannot go beyond 18 in a skill at the CCS however every forth level you gain 1 attribute point to spend on any attribute as after creation of your character any attribute cost only 1 point no A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* • Fully repairing T3 gives him +2 DEX, +1 CON, & +3 INT. Example: With high enough awareness you'll know when someone is lying and high repair will allow you to get more components when disabling items. There are many skill checks in Kotor 2 that open up new conversation trees and alternate quest options and the like. Aug 10, 2023 · Not exactly sure (for 2). KotOR II has a somewhat deeper and more complex character building system than KotOR with more feats and advanced crafting/upgrading, but the combat is mostly the same mechanically. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Aug 7, 2022 · All points do not have to be invested at character generation or level up, so they can be saved for a future level up. Not as important for KOTOR Guardian, but still handy for helping economise your Force points. Please withhold nothing. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* In KOTOR II playing with the Handmaiden can also add a perk that adds your WIS to your DEF. If so, when and how? Aug 29, 2019 · So far we know that there are some skill checks required of the player: > 11 Awareness for Mira's influence dialog chain. Intelligence is such a good attribute, especially if you focus your other team members on combat. However for some reason it gives you 1 less skill point than listed. Set both to 14. In this case T3-M4 rolls a 20(max out of combat) + 2(skill points)+ 3(INT modifier)+ 1(Caution) = 26 A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* For Star Wars: Knights of the Old Republic II - The Sith Lords on the PC, a GameFAQs message board topic titled "What exactly does Will, Fortitude and Reflex stats do?". Cathalan Operandi & Outsider Issue, two of the main storyline quests were broken. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* To start, the attribute number doesn't have any value - only the attribute modifier is important. Jun 29, 2024 · Check each attribute to see what aspects of game play it can affect. Every 4 levels you can increase an attribute by 1 point. Then hit the Apply button on the top right. KOTOR 2, unlike KOTOR, has a lot more skill and attribute checks, and also has a system called Influence with your companions, and important plot points are locked Yeah, I know! I thought it would be one of the most important ones, but I have been Googling various wordings of "Kotor 2 wisdom checks", and the only wisdom check that means anything, other than dialogue flavor, is the wisdom check with Kreia about Han Harr, but I am playing a LS character, so even that doesn't matter for my build. Under the Sync and Refresh section, choose the drop-down next to Frame Rate Limiter and choose 60 FPS. It also gives the Exile +1 WIS & +10FP. This effect stacks and each combat round lasts 3 seconds, so in theory a target's Dexterity could be reduced by maximum 10 (30/3) after failing 10 Reflex saves in a row, although there's a floor of 3 Dexterity (-4 modifier) so even then Unfortunately Atton’s base casting stats start too low for you to bring his power DC ahead of the power curve. KOTOR II places a strong emphasis on skills for dialogue checks and the new crafting system. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* For scouts and soldiers it's impossible to 100% succeed until dantooine, but Taris only has a handful of hard persuade checks anyway. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Attributes should place a strong emphasis on Intelligence and Constitution. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* 14 INT allows you to add +2 modifier to Repair and Computer USe, while giving 1 more skill point per level (KotOR I only gives more points every 4 INT instead of the correct every 2 INT in KotOR II). At character generation each of the six physical attributes is at 8, with 30 points to allocate between them. You were on the right track before- he does best with full physical investment - at least 2 into constitution to reach 16 or 18 for high level implants (16 for Physical Boost System being the ideal, but random drops are random) and the rest into Dexterity. There are many dialogue skill checks, not just attribute checks. ). Skills are much more important in KOTOR II. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jun 29, 2024 · Check each attribute to see what aspects of game play it can affect. You also get stupid amounts of FP thanks to Consular, you can still be pretty damn tanky and dealing tons of damage by the end of the game, and you can s A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* You should get +1 skill point per level for every 2 points in INT above 10. Nov 24, 2023 · What are the best starting attribute levels and how much should I invest in each thereafter? Specifically, how much charisma do I need for persuade and using dark side powers? Can I get by with 12 charisma? I read there was a way to use your wisdom instead of dexterity for defense. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Bonuses cap at +20 so the highest an attribute can be in Kotor1 is 42 (17 base + 5 from level up for 22, +20 bonus for 42) for a final modifier of +16. This is at least fixed in A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Heya folks, Just beginning my first KOTOR 2 playthrough since I first played the game on XBOX so I remember relatively little about the game, aside from knowing to install TSLCRM first and that Sentinels are typically the class to play because of alot of the game being locked behind skill checks/crafting being locked by skills now as well. In KOTOR and KOTOR 2, you can have two other companions in battles plus a squad of other companions to focus different attributes and skills as well. For example, a 10 and 11 are basically the same: both are a 0 modifier, a 12 is a +1. This guide will tell you exactly how and why to build the Jedi Consular as the best ever! Apr 3, 2023 · Check each attribute to see what aspects of game play it can affect. In any case, that’s the highest they need to be. Star Wars: Knights of the Old Republic 2 – The Sith Lords is In the first game, On Hit: Attribute Damage Dexterity reduces the target's Dexterity attribute by 1 for 30 seconds unless they make a Reflex save at DC 14. The best class and build in "Star Wars Knights of the Old Republic II: The Sith Lords" would have to be the Jedi Consular. Your build does most of your work for you, assuming you've got the basics down - use the right buff / debuffs against the right enemies, and use a weapon/force Sep 2, 2022 · This build is the result of many hours of theorycrafting and experimentation and almost 20 years of being a KOTOR fan! Objective: Create the most powerful character build possible, capable of any challenge including solo runs on Impossible difficulty Hello, I am (perhaps to too much of a degree) trying to plan out a character for a new run on KOTOR 2 and am trying to collect together a definitive list of all the little bonuses you can accumulate in the game outside of leveling up, along with the requirements to get said bonuses. Get INT to 16 by level 8 and leave it there (you will get 6 skill points per level and unlock Intelligence dialogue checks). Odd numbered attributes are wasted: for example, increasing a stat from 20 to 24 or from 20 to 25 will do the same thing. So it takes at least 14 points in INT just to start getting that bonus. What are the best starting attribute levels and how much should I invest in each thereafter? Specifically, how much charisma do I need for persuade and using dark side powers? Can I get by with 12 charisma? I read there was a way to use your wisdom instead of dexterity for defense. Again, it all depends on how you want to play. It won't read higher, extra bonuses will not show up at all so unless you FLU your base attribute, you won't be able to see strength higher than 42. The Jedi Consular has the ability to be the best and strongest class above all others. For these classes I'd recommend starting at 14 CHA and putting one of your 'throwaway' feats at level 1-3 into Empathy. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Nov 2, 2024 · Fixed checks for quest progression & item checks, some were incorrect meaning the quest couldn't progress in certain states -> Speeder quest as an example, again. So it actually gives you +0 at 12 INT, +1 at 14, +2 at 16, etc. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* From the profiles drop-down menu on the top left, choose Star Wars: Knights Of The Old Republic or Star Wars: Knights Of The Old Republic 2. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Your class skills (before modifiers) can go up to your level +3, and a general recommendation for getting Persuade to work is, always max Persuade. I'm looking for specific Attribute and Stat thresholds to reach, when I should reach them, planet order I should play, which order I should talk to companions, all of it. Especially on peragus, high intelligence can get you a good level, maybe 2 early that you otherwise wouldn't have. Sentinals have base 3 skill points per level. Here's an example of a decent Sentinal character creation. Feb 8, 2017 · Does anyone have a guide or know the max necessary skill points needed to access all or most of the extra dialogue/options and complete all or most of the skill checks? For instance, as far as I'm aware, the only useful place for Treat Injury is with Geriel on Nar Shaddaa. The whole thing requires 14 INT, 20 Computer Use & 20 Repair, along with sufficiently high or low influence. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Absolutely not. After becoming a different class, a character’s skill points on level up are determined by the new class, but the class skills of the earlier class are retained and those of the new class are gained. rqvklk dsfvoi facepb lowdrw hmezk tqljik imkw ypgq hgnsc olau